![]() ![]() There are some other issues that pull the game down as well. Even with two seasoned gamers we had trouble getting through a level without constantly losing track of the second player, and kids are going to have an even bigger issue with it. The game completely ignores player two and follows only controller one around the screen, so it's the player's job to stay on camera. There are a few annoyances when playing through story mode on your own as well, but the real trouble comes when you add a friend or family member into the player two spot. When going solo, the biggest offender is the battle arena camera, which is constantly moving and shaking at a zoomed in distance rather than pulling back and showing every character with plenty of space. General combat comes as basic button mashing, but the camera is extremely troublesome at times, and is a total wreck in two player co-op. On the gameplay front, Super Hero Squad mixes a few nice ideas with some spotty implementation. The amount of fan service in the game is a nice touch, and younger players are sure to be pulled in, but the quality suffers at times. Doom snippet found in my video review – are conceptually great, others are way too cheap, showing a character and a flat color background. ![]() While some of the shots – like the Tony Stark/Dr. Most of the voice acting is well performed, the story is pretty decent with some great concepts for the actual motion comics, but the actual pre-level animation is really, really basic. Unfortunately the quality isn't always consistent. If you've got tiny gamers in the house that love the cartoon, they're going to eat up the game too. Characters are extremely over the top based just like the show, the humor is quirky and fun, and while the source material makes some questionable decisions – Silver Surfer sounds like Michelangelo from Teenage Mutant Ninja Turtles? – the spirit of the show is alive and well in the game. When it comes to capturing the essence of the license, Marvel Super Hero Squad does a nice job. There's only one way to HERO UP, and it's by clicking the video review above. Once more content starts to get piled up, however, the game drops in quality. The game, ironically enough, is at its best when it is just a simple button masher. And while there's still some definite potential in the game – more than enough for younger players to want to jump on in and keep playing – there are also some seriously troublesome issues within the main mechanic. In the end though, if Super Hero Squad was a polished, mindless brawler, it'd be "mission accomplished" all around. There's an extras area where you can get a few simple unlockables, plenty of voiceover and pre-stage videos for kids to zone out and watch for a while, and a constant tug-of-war between the developer's own attempt at pushing the game to its fullest, and the game's inherent ability to shove the hardcore crowd away. Since it's a licensed kids game you've also got all the main staples players have come to expect. You've got a basic attack, heavy attack, jump, grab, and finisher assigned to Wii remote waggle or simple button press. Players can jump in solo (with a computer controlled buddy at all times) or grab a friend and bash the heck out of enemies through stage after character-themed stage. Seriously, it doesn't get much more "everyday brawler" than this. Super Hero Squad is in all ways your average two player beat-em-up. ![]()
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